Let Me Tell You How You Can Increase Your Value Add

So I gotta say, being an executive sounds pretty awesome. If you do a mediocre job, you make a lot of money. If you do a really really bad job, you make a lot of money, and they have to pay you a lot more money to leave. And don’t even think about trying to hire cheaper, more efficient executives from overseas, that’ll never work. You see, each American executive is hired by a closed circle of other American executives is a unique and special snowflake whose copious talents are accurately priced in the marketplace!

How do we peons break into this club? I think the fairest way would be trial-by-combat. Close your eyes and imagine this scene: hundreds of your co-workers surrounding you, beating drums, chanting, “Two engineers enter! One engineer leaves! Two engineers enter! One engineer leaves!” You raise the severed head of your opponent high before them. Feel the frenzied chants wash over you! The still-warm blood flows down your forearm! “ENGINEERS!” you roar. “I am your NEW CTO! Bow down before me, and give me your private keys!!”

Anyway, I don’t think I’ll ever be an executive. But if I was, I would dispense the following directives:

  • Mur Lafferty’s Playing For Keeps podcast novel is drawing to a close. If you haven’t gotten a chance to read it, now would be a good time. I had the great fortune to read Playing For Keeps way back when it was in draft form, and it knocked my socks off. Oh yeah, that’s right, I knew Mur Lafferty before it was cool! Before she sold out! Before she married Courtney Love! Back when it wasn’t about the millions of dollars and the hookers and the blow … it was about something BEAUTIFUL, man! …

    Whoa, where was I? Ah, yes. Playing For Keeps. Good stuff. Go download and listen. It’s pledge week on NPR, for crying out loud, there’s nothing on the radio at all. You have no excuse.

  • Bart Patton, aka the Avocado Desperado, is on fire today. Literally on fire! After you finish dousing him with CO2, check out his guidelines for pen names. You’ll be glad you did.
  • Confidential to Dave: Go ahead, eat the donut. Advanced technology from the mid-21st century will save you.

    And if it doesn’t, that probably means there was some sort of apocalyptic economic collapse due to global warming or biological warfare or a limited exchange of nuclear weapons. If any of those occur, at least you had the donut. See?

We Don’t Know How to Tell Those Stories

So in accordance with my New Years resolution, I’ve removed all political and news blogs from my news reader — we’re down to all people I know in real life, plus a couple of Internet acquaintances, plus a few more total strangers who are nevertheless chock-full of crunchy awesomeness . This is all well and good in terms of productivity. But right now, the evening after the Iowa caucuses, it’s striking me as a particularly boneheaded move. Go ahead, laugh at the addict pathetically flopping around in the throes of withdrawal; I would love to read what all the chattering chatterheads are chattering about. Must… be… strong!

Anyway, one of the aforementioned strangers who made the cut is Timothy Burke, a professor of History at Swarthmore College (where I spent a semester on exchange back in the mid-90s, an experience that almost certainly saved me from transferring or dropping out). One of Burke’s areas of interest is games and, of course, the history of games. In a recent post, Burke talks about how even the more acclaimed recently-released games offer little in the way of storytelling and open-endedness:

I am more pessimistic about storytelling, however. The truth is that almost none of the current generation of game designers are good storytellers. Even the best of games rarely rise to the level of being proficiently derivative narrative engines. Look at Mass Effect, a game whose storytelling has been widely complimented. The main plot is pretty much a Science Fiction 101 space-operatic mash-up. Galactic civilization, many alien races, ancient progenitors, even more ancient menace which periodically swats down galactic civilization, humanity struggling to claim its place in the stars. It’s more a platform for character development and for interactive participation, which is what the plot mostly needs to be in a game of this type. As such, it’s great. Write it out as a novel and it seems like fairly thin gruel.

And:

The other direction where there could be some kind of evolution in games-for-gamers would be towards more emergent or “sandbox” kinds of gameplay. Designers like to claim that their games already accomodate this kind of design, but that’s largely wrong or misleading most of the time. This is one reason that Assassin’s Creed disappointed a lot of gamers. They expected it to be a very open-ended environment filled with NPCs who had autonomous-agent AI, where the player decided when and how to carry out his objectives. In the end, it was a fairly scripted game with a lot of repetition. Bioshock seems to me to be a good example of where this kind of element is really lacking. It’s set in a huge, interesting world, but the player is riding the amusement-park rails the entire time. Any time you might want to get out and explore, there’s a conveniently impassable obstacle.

These are just snippets from Burke’s piece; it’s worth reading the whole thing to get the entire context. But the basic arguments are the familiar ones, that most game plots are weak and constraining.

I think these familiar arguments are pretty obviously right. Sure, we can point to an exception that really blew us away for one reason or another. Grand Theft Auto, I Have No Mouth And Must Scream, and so on. Burke himself cites Deus Ex. But these sorts of games are few and far between. The gaming experience is not, right now, about superior story or freedom.

At the end, Burke is still optimistic that games could be much more than they are. I am less sanguine. As Burke acknowledges, the reason designers “don’t let their players climb off the amusement park ride and peek behind the scenery” is because it would be hideously expensive to implement.

But there are more worrisome issues than mundane cost concerns. Simply put, I’m not sure our culture knows how to tell the stories that Burke would like us to tell.
I blame Laura J. Mixon for planting this bug in my head. Laura agrees with Burke that games need to have better stories and offer more freedom. Laura is a passionate storyteller, and she firmly believes that professional storytellers are essential for games to really start making progress.

She’s right of course, and yet the core problem is that our storytelling forms are particularly ill-suited for the kinds of innovative games we all want. Short stories, novels, plays, movies — all force you to stay on the rails of the amusement park ride, as Burke puts it. That’s just how we’ve been trained to tell stories for the last few tens of thousands of years. Other than the Choose-Your-Own-Adventure novel, nothing that storytellers produce is anything like what game critics are asking for. (It’s a sad sign that most games praised for their innovative, free-form plots are simply Choose-Your-Own-Adventures, except with far fewer decision points than the paperback versions.)

And no, the answer isn’t “just invent better AI.” I think we know enough about game AIs to populate game worlds with interesting characters. Not novelistically realistic characters, but characters who react to our avatars in interesting ways.

What we don’t know how to do yet is fully unleash those AIs. That is, we can’t populate a town with simple AIs, drop the player in, and let the story evolve. Players want freedom to act, but they also wants to achieve goals, participate in the main plotline, be the hero. How do you make sure that key supporting characters don’t get killed or taken out of the story too early? How do you prevent the game from falling into a state where the player, through no fault of her own, can’t ever win? Or worse, can’t do anything interesting?

I believe that we can’t construct satisfying stories in this manner until we can develop a new breed of storytellers. People who don’t just understand story, but have a deep mathematical understanding of the web of the story’s possibilities, and can tune the myriad AIs accordingly. Not just yarn spinners, but actual story weavers.

In short, we have the computational power, but we don’t quite have the theory — and certainly not the practice. I’m guessing it’ll be twenty to forty years until we get people who are recognizably good at this, fifty to one hundred until they start showing up en masse. In the meantime, while we’re waiting for those people show up, we might as well keep playing around with shaders.

A Good Walk Spoiled

I was having a pretty good New Year’s Eve day.

Got a lot of the house cleaned up. Got some papers in order. Sent email thank-yous for various Christmas cards. (Unmarried Jewish guy = email response to Christmas cards is the best I can realistically manage.)

Read the news at a leisurely pace. Bid a last goodbye to a number of entertaining but ultimately pointless political blogs, and their legions of time-wasting commenters. This is one of my New Year’s Resolutions. If I can quit Slashdot, I can quit you too.

Walked down to Satan’s Santana Row and stopped at one of the bistros. Enjoyed a glass of red wine on a cool, sunny day with a bright blue sky. Read most of Life in a Medieval City by the Gies-es-es.

Continued on my way to a small art gallery to look at my two tree paintings again. Actually, prints. They cost $3400 each. The last time I’ve been so affected by artwork was in the Prado looking at The Dwarf Sebastian de Mora. Wished that I had the kind of disposable income that I could just snap my fingers and take them both.

Then back home to do a little more noodling on the computer. And in the process of writing a friend an email, I came to a horrible realization: We are going to be stuck with Carson Daly doing the Rockin’ New Year’s Eve for the next fifty years.

Fuuuck.

Unsolicited Investment Advice for Mur

So it appears that Mur has been [laid off by her company right before the holidays](http://www.murlafferty.com/blog/?p=54). Even we non-Christmas-celebrating folks know that *that’s* not right. What a bunch of Scroogey McScroogersons!

Fortunately it sounds like Mur is doing all the right things, which almost as valuable as cold, hard cash. Even better, she has a severance package, which as it turns out is *exactly* as valuable as cold, hard cash.

Now as a [veteran of the Silicon Valley layoff scene](https://www.goer.org/2002/11/riffed.html) (seriously, there’s a scene, with red carpets and paparazzi and everything), I feel qualified to offer Mur some advice. Specifically about that severance package. See, Mur might be tempted to run off and spend that money on something irresponsible, like videogames. In particular, she might be looking at Rock Band Special Edition with guitar, drum set, and microphone. Oh sure, it *sounds* like it would be fun to have a Christmas morning jam session with your husband and daughter, where right as the final chords are fading away, you all extend a Lafferty Family upraised middle finger, “Merry Christmas, you spineless incompetent corporate bastards!”

But think about it — would that actually be *spiritually satisfying*? Would that bond you as a family? I think the question answers itself. Far better to put that money into something responsible. Like T-bills! Or wheat germ!

As an aside, Mur also suggests playing Arkham Horror over the holidays. Once again, I would argue that Cthulhu-based games are insufficiently light-hearted and family-oriented during this time of great crisis and international brou-ha-ha and so forth. To quote Joshua Falken, perhaps the best and most famous game reviewer of all time, “How about a nice game of Quirkle?”

Not Cute

Oh sure, the glowing cats are super cute and all. You probably want to rush right out and get one for Christmas? Of course you do.

Just keep in mind that it’s stories like these that make one thing increasingly clear: in the next five years, some deranged madman is going to engineer flying spiders.

Don’t worry, though. Even though they might be flying right at you with their huge creepy fangs and eight hairy legs and eight soulless eyes, just remember that they are more scared of you than you are of them.

Feeling a lot less sanguine about technological progress now, aren’tcha?

In the Grim Darkness of the Future, There is Only Really Insane Logistics

Sam: One of my favorites is that space marine battle barges are on the order of 10km long. However they are listed as only being able to transport 4 companies of marines, which is 400 guys and their gear.

Evan: that’s just sheer size for sheer size’s sake.

Sam: Well they do have some pretty big guns.
Sam: And fire 200ft long torpedoes
Sam: I mentioned it on the boards once that Aircraft carriers are around 900ft long and manage to hold 5000 people, 100 or so aircraft and everything needed to run all that for years at a time.

Evan: and what did the people on the boards say?

Sam: well, there were a few reasonable folks that basically said try not to overthink it and enjoy the fluff.
Sam: Then there was the much larger contingent that came up with all manner of justifications for that foolishness and saw nothing amiss.
Sam: This is why I think the designers of the 40k MMO are really getting in over their heads. Its a whole new world of crazy dealing with those guys.

Evan: well to be fair the marines are like EIGHT FEET TALL
Evan: and they consume more food
Evan: more energy
Evan: and of course they need EIGHT FOOT TALL CAMP FOLLOWERS

Sam: yea, and decked in power armor that makes even those giants look like pinheads

Evan: and said EIGHT FOOT TALL CAMP FOLLOWERS need makeup, prophylactics, …
Evan: all that really starts to add up.

Sam: still, you’d think 10km would do it.

Posted in SF

Cain’s World! Cain’s World! Party Time! Excellent!

Dave asks for a review of Battlestar Galactica: Razor and presto! We deliver the very next day. By this site’s standards, that’s practically blogging in real time.

But before I talk about the movie, it seems worth mentioning that I ended up going with the OpenSolaris T-shirt because it was a little thicker and warmer than the others. Also, worth noting is that we were first in line. When the group behind us got confused about The Menagerie vs. The Cage, who were the alpha geeks that set ’em straight? That’s right, us.

Oh yeah, the review. Two thumbs up! The feel-good movie of the winter!

Actually, this being a story about Pegasus, there honestly isn’t a whole lot of feel-good stuff (other than a couple of clever quips and a humorous scene with some old-style Cylons.) There’s a framing story set in the “present”, set when Lee Adama first takes over Pegasus, and a flashback story set ten months earlier, covering Admiral Cain and the first few weeks of Pegasus’s flight from the Scorpion shipyards.

The writers did a fine job balancing the frame story and the flashback story, and I think I can see why they structured it this way. If it had been a 100% Cain/Pegasus story, it just would have been a “oh, I guess it’s nice that they filled in some backstory” movie. Also, while I love Michelle Forbes and seeing her world, spending the full 1.5 hours there would have been a lot to take. Splitting the movie enabled them to tie it all back to the current story line, while still managing to pack in all of major historical high points (read: low points) that we already knew about Pegasus.

As a special bonus, we get to see how the Cylon hybridization project started. I had always wondered about how the Cylons went from pure “metallic” to their modern day state. Where did they get this biological material? I wonder if it was really gross? The answers are A) from captured humans of course, and B) yes, very.

Anyway, some fine acting all around, a couple of key additions to the mythos, and a well-structured story. Those of you in the VPX crowd should watch the movie carefully to see:

  • how Eick and Moore get us back up to speed on the Pegasus’s history (answer: very quickly)
  • how much time they spend on the “canonical” Pegasus history
  • how much additional backstory they generate in order to give the canonical events more punch

Oh, and if you were complaining about not enough pew-pew-pew-LAZER action in Season 3, rest assured you will not be disappointed by BSG: Razor. In short, this movie bodes well for Season 4.

Nerd Fashion Emergency

Tonight I’m off with my cousin to go see an advance screening of the Battlestar Galactica: Razor movie. This raises a serious dilemma… what to wear?

Sadly, I don’t own any actual BSG clothing, so it’s down to the OpenSolaris T-shirt or the Log4Perl T-shirt. The OpenSolaris T-shirt is a cool black number with a snippet of actual Solaris kernel code on the front. But the Log4Perl T-shirt is a limited edition given to me by the actual creator of Log4Perl, who sits several rows over from me. Come to think of it, I could also go with the extremely limited edition Viable Paradise X T-shirt, on the theory that this puts me very near the top of the Geek Hierarchy. But I’m guessing not too many folks will understand what “Viable Paradise” refers to. I mean these are grubby media SF fans, after all.

Man, where are the Queer Eye guys when you really need them?

November is Starting to Look Up

This journal has turned six years old. Yes, now we are six. Huzzah! I’d like to give thanks to my blogmother M’ris, as well as the AMD Corporation, without whom I wouldn’t have had anything to write about during those dark early days.

And I am turning thirty-three tomorrow. Thirty-three means you are seriously into your thirties. When you’re thirty or thirty-one, you can still think of yourself as a late twenty-something. But thirty-three? You are pot-committed. There’s just no going back.

In other news, one of the Lawyers, Guns, and Money guys is giving a lecture at the University of Alaska Southeast about how November really is the cruelest month:

The night will include an examination of the birth of Chilean dictator Augusto
Pinochet (Nov. 25, 1915); the mass murder/suicide in Jonestown (Nov. 18, 1978);
and the bloody St. Brice’s Day Massacre (Nov. 13, 1002).

“There’s a lot about nuclear weapons and aerial warfare,” Noon said. “There’s also
a number of things that have to do with the French Revolution…

Pretty grim stuff. But wait — who’s that cape-clad figure swooping in through the window — !

That’s right, it’s Mighty Mur, serving up a heaping dish of truth, justice, and free podcasted superhero novel! Mur was kind enough to hand me a draft copy of Playing For Keeps a while back, and so I can assure you that this novel is, in fact, made of awesome and win. But check it out for yourself.

I’m feeling better about this month already.